Joyent’s CTO, Jason Hoffman, will be at the Game Developers Conference to provide an overview of the latest technology available for game developers that want high performance, on-demand, scalable infrastructure. He’ll also help provide some criteria you should use when judging different cloud computing vendors.
Cloud Computing for Gaming
Date/Time: Thursday (March 11, 2010) 10:30am — 11:30am
Location (room): Room 302, South Hall, Moscone Center, San Francisco