Joyent Powers Up: Treasure Life

February 24, 2011 - by jacksonwest

Counting down to the Game Developers Conference, we’ll be highlighting one game a day powered by Joyent technology. Partly for an excuse to play games at work, sure, but also because our customers have developed some really fun, cool titles!

Part Tomb Raider and part Minesweeper, Treasure Life manages to balance elements from a lot of different styles of game in one package. You play an explorer digging for ancient treasure in exotic locales, and as you progress you can assemble enough artifacts to rebuild lost wonders. Naturally, you and your friends have plenty of opportunities to help each other out in the process.

The graphics are, of course, well ahead of Minesweeper, but the mechanic used to find treasure on the game maps is the same -- digging in a spot may reveals a number that indicates the presence of treasure in an adjacent spot. If you can figure out the spots with fewer digs, which cost energy, you can make more progress in the game in less time.

The puzzle play doesn't end there -- as you collect invidiual treasures, you can build gift-giving Marvels like the Fountain of Nectars, which provides you with free, energy-boosting bottles of potion. As you progress through levels, you can further upgrade those buildings, as well as set out on new lands to explore.

Speaking of drinking nectars, if your fantasy is a little more Leisure Suit Larry and less Indiana Jones, you can check out Bar Society from the same studio, RedAtoms. Either way, you should be plumbing depths in no time.


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